“I'm having a good time despite being really terrible at it.”
August 15, 2023 5:27 AM   Subscribe

It's okay to be bad at games [EX | Substack]
“The thing that I eventually came to realize is that it's all about people's expectations. Everything when you're talking about difficulty in games has to be framed in terms of, how do people expect this run to go? And how did it actually go? And are the points of difficulty in the places where I expected them to be? A game is marked out as hard if you expected to be able to do things and you couldn't do them. And it is marked out as easy if the things you expect it to be able to do you could do even if there's a lot of repetition.”
A Q&A with Bennett Foddy, the high priest of videogame difficulty.
posted by Fizz (33 comments total) 15 users marked this as a favorite
 
“I'm having a good time despite being really terrible at it.”
Me whenever I am playing a FromSoft game.
posted by Fizz at 5:35 AM on August 15, 2023 [6 favorites]


Ha. My ADHD and autism make 'Git Gud' an extremely unlikely prospect. Sometimes I'll get to competent. But there can be a joy in just exploring a difficult game for a bit.

Had a laugh with doom 2016. Come on. I got literal 25 years of doom experience. How hard can ultra violence be.

.... I never made it past the first fight. Well then!
posted by AngelWuff at 5:44 AM on August 15, 2023 [3 favorites]


Maybe it's just me and it's just copium, but I honestly feel like there's value to playing a really difficult game, not getting very far in it, but still enjoying that gaming space. I'm never going to get that far in Dark Souls III, I've kind of just accepted that, but I still love trying to get through the first couple hours of that game.
posted by Fizz at 5:51 AM on August 15, 2023 [5 favorites]


If somebody is to come out of a David Lynch movie and say, “I thought that was terrible. I didn't understand any of what happened.” We don't say “Oh, you idiot,” you know? We say, “That's okay. You’re not supposed to get it all. It's meant to be like an onion and you get little threads and it's a puzzle ..."

That's a cool way to look at it. It's not something that has come naturally to gaming because gaming has been aimed at children, at least after an early period in the 80s when teens and even adults were spending spare time at arcades.

As somebody with RSI, ADHD, and just generally limited time, I do tend to look at difficulty settings. But what I want isn't ease, exactly -- it's reward. I have been playing Graveyard Keeper lately, which is often recommended if you're tired of Stardew Valley, but it's much tougher. You have to spend a lot of time grinding just to get the equipment or levels you need for fetch quests. That can be frustrating, but it offers you a sense of really getting somewhere once you do.
posted by Countess Elena at 6:03 AM on August 15, 2023 [3 favorites]


Maybe it's just me and it's just copium, but I honestly feel like there's value to playing a really difficult game, not getting very far in it, but still enjoying that gaming space.

As I get older, and so does my backlog, I can't do that as much any more. I'd much rather have a game I can beat, with a difficulty I can manage. Not to say that I don't enjoy difficult games, but the fun/frustration balance has to be tipped more towards the former, and I must feel that I can beat them.

My difficult game series of choice these days is Touhou Project, which consists of danmaku shooters that are beautiful, brutal (this is the Stage 5 boss in Mountain of Faith on easy), and, most importantly, beatable. The more games in the series I play, the better I get.
posted by May Kasahara at 6:08 AM on August 15, 2023


I like Bennett Foddy, he seems like a good egg. I also will never play any of his games, but I'll watch them break streamers all day. And I think it's important that there are diverse experiences out there for people to enjoy and not enjoy.

I've tried Bloodborne no less than 5 times. It's just not for me and that's OK. There's so much about it that appeals to me but I just can't. The makers of the game and its fans all say that the difficulty is core to the appeal of the game, so I take them at their word and simply won't have that experience.

Roguelikes have been my solution(/salve) for difficult games. Even when I lose, I make some progress through failure. Some games rely on this. I got my first clear in Hades way, way later than the average because I went at my own pace and it ended up becoming the only game I've ever done 100% of the achievements for.
posted by slimepuppy at 6:18 AM on August 15, 2023 [5 favorites]


I can count on one finger the number of games I play to completion in a year. The number I play to a point where it's just too hard, where I can't face another round of button mashing and frustration, is probably more like 20 or 30. Sometimes that happens in the first half hour.

Many people seem to get satisfaction from mastering the techniques required to beat some ridiculously hard boss or quest or track or whatever. I don't. I play games for the immersive experience, for all of the 'aha' moments and riddles and charming discoveries. I want to get gradually better at a game without noticing it, but I don't want the required skill to ramp up forever. I like a game that gives me the illusion of competency without making me go through hours of frustration to get there. Bonus points if all the difficult bits have a "skip it and we'll pretend you won" option; I won't use it the first three times, but you can bet I'm clicking that button not too long after that, with absolutely no guilt. It's a game - the difficulty is supposed to entertain me, and if it doesn't, I'll happily move on.
posted by pipeski at 6:23 AM on August 15, 2023 [10 favorites]


It's okay to be bad at games

True. Just don't go asking for help in a game forum, unless being metaphorically drawn-and-quartered somehow appeals to you.
posted by Thorzdad at 6:28 AM on August 15, 2023 [6 favorites]


I always pick “hard” games, and when games give a difficulty setting, I almost always pick the hardest setting? But I’m not that good, I’m merely competent…so why pick the hardest games/settings? Partly it’s for the feeling of accomplishment when you finally get through an obstacle in the game.

The other reason is that it keeps me from playing the game too long. My lack of skill at higher levels helps me be a responsible adult, especially since I work from home and am essentially my own boss. I need games to be hard so I don’t just play all day and ignore my work.
posted by Doleful Creature at 6:34 AM on August 15, 2023




I have a friend who, when we were kids, would always play games on easy mode, because he thought it was more fun that way. Well, as we grew up, he ended up being a lot better at games than pretty much all of his friends. Part of that is probably his natural talent, but I always thought that spending his formative gaming years focusing on having fun, and trying to set personal bests, rather than struggling with difficulty, set him up to succeed.

Our society so often forgets that "easy" is a positive word.
posted by mellow seas at 6:58 AM on August 15, 2023 [13 favorites]


I tend to play games that have modifiable difficulty levels because there's just only so much challenge I can tolerate before I put something down and never ever come back. I am interested in narratives more than gaming so I really hate games in which I get invested in and then can't finish without experiencing lots of frustration.

I'm bad at games but the games I love I really love. So I do my best.
posted by AlexiaSky at 7:00 AM on August 15, 2023 [3 favorites]


Look man I can't even get past the part where I have to learn all about computer hardware and graphic cards to figure out if my current system can even play games anymore. Like apparently i need an Argyle Bargyle 3700 with Direct Deposit BTC+ 3.7 but not 3.8 and I need 18TB for the game and another 35TB for the patches. Then I have to figure out what edition of the game I need and wtf a season pass is. Do I need DLC? Which DLC? Also what meds do I need to take to avoid getting PvP (it sounds terrible).

All this old man grump and I don't even have a rocking chair.
posted by srboisvert at 7:04 AM on August 15, 2023 [10 favorites]


I have a friend who, when we were kids, would always play games on easy mode, because he thought it was more fun that way.

I like to tell gaming absolutists who want to insist that ALL games be played on hard mode b/c its some kind of metric or bar we have to pass in order to be considered a gamer the following:
“Some of us play life on hard mode so we want easy mode when we game b/c its just so hard to live in this grind!!”
Your friend has it right, it is a lot of fun to play on easy mode and thats what I'm often chasing in gaming. Play your way and just don't be an asshole, is the motto I live by in gaming.
posted by Fizz at 7:05 AM on August 15, 2023 [9 favorites]


I watched this video about the assist mode in Celeste a while ago, and I was really impressed at the thought the developers had put into it, and how good games can be both challenging to some people and accessible to others. Well worth a watch.
posted by Ned G at 7:24 AM on August 15, 2023 [1 favorite]


> I have a friend who, when we were kids, would always play games on easy mode

I think there might be something to this. There's a reason many games have a difficulty curve consisting of troughs followed by peaks. You go through a lot of trash enemies that are pretty easy, but introduce new game mechanics, and then there's a boss that combines all that into a difficult test. Homework followed by tests works the same way. So do training wheels on a bike.

You start with easy challenges that provide a place for someone to engage in focused practice and experimentation. Loose tolerances (aka low difficulty) allow you to "get away with" things that "shouldn't be possible" and that's why a lot of people like hard difficulties: it makes it valuable to use every tool in your arsenal. But before you can do that, you need to become competent with each tool in isolation, so you need an environment where you can "get away with" only practicing one tool at a time. This entails looser tolerances (easier difficulty).
posted by I-Write-Essays at 7:40 AM on August 15, 2023 [2 favorites]


Despite being a gamer for nearly 40 years now, I'm not great at a lot of game genres. Even ones I'm really in to. I don't have the time or mental energy to min-max in strategy games. And while I love to work my way through big open world games, I'm there to see the story unfold, not grid up my stats and git gud.

I play a lot of games on the easiest difficulty. And I cheat. Single-player only, wouldn't dream of doing it in a multi-player game on the rare occasions I do play online. But I cheat. I use console commands to bump up my resources. I use mods to increase the time I can spend underwater without drowning or double my XP rate so I level faster. I fill my coffers so I can buy all the good items at the weapons shop or hire all the best staff in a management game.

I'm game for enjoyment, not to hone a skill or scratch a competitive itch. So what's the harm if I customize the experience to fit my wants?

Being a PC gamer is a must for living this lifestyle. There are console games that I never come close to completing (sorry Breath of the Wild). And some that I eventual master, like Super Mario Odyssey or Vampire Survivor. But in single-player PC games? The cheats are almost always in use.
posted by thecjm at 7:43 AM on August 15, 2023


Look man I can't even get past the part where I have to learn all about computer hardware and graphic cards to figure out if my current system can even play games anymore. Like apparently i need an Argyle Bargyle 3700 with Direct Deposit BTC+ 3.7 but not 3.8 and I need 18TB for the game and another 35TB for the patches. Then I have to figure out what edition of the game I need and wtf a season pass is. Do I need DLC? Which DLC? Also what meds do I need to take to avoid getting PvP (it sounds terrible).

Friends, witness the pitiful plight of the PC gamer who has not yet received the Good News of the Console. There but for the grace of Nintendo go we.
posted by star gentle uterus at 7:56 AM on August 15, 2023 [5 favorites]


There but for the grace of Nintendo go Wii.
posted by curious nu at 7:59 AM on August 15, 2023 [9 favorites]


I’ve been really thrilled about the new tweaks in No Mans Sky, and how it seems intended to facilitate “play how you want” without penalizing you for it.

The thing I run into most is a too-easy Normal mode, and then the jump to Hard makes me want to flip a table, a common sin in strategy/tactics games. And it almost always winds up giving the AI cheats, rather than making them smarter in any way. Endless frustration.
posted by curious nu at 8:13 AM on August 15, 2023 [2 favorites]


I always play on easy, partly because I'm not coordinated enough to be great at games. But also because if I finish it and love it I can replay with new challenges.

There is great pleasure to be had in overcoming a challenge, but these things are also supposed to be fun (especially at those prices).
posted by YoungStencil at 8:13 AM on August 15, 2023 [3 favorites]


I've found that finding a YouTuber who isn't a jackass (which can be a challenge, but luckily the account names often give it away), and watching them walk through game mechanics makes me a much more competent player AND helps me enjoy what the design team was going for. My brain is wired to try one thing over and over and then get frustrated when it keeps not working. Seeing someone else play opens up new avenues of thought.

But also, I'm totally fine now with turning the difficulty down a notch while I learn. And sometimes after I learn. I don't care what the cool kids think.
posted by Abehammerb Lincoln at 8:18 AM on August 15, 2023 [1 favorite]


I have very, very limited time for gaming. I want to enjoy myself and get into a "flow" state where I am just enjoying things and not thinking about bills, job problems, aging, etc.

Games like Quake III Arena largely work for that on about a medium difficulty level. I have tried harder difficulty settings but there's a point where I not only loose but can't even stay alive long enough to feel like I'm competing. That's not fun, it's frustrating. And at my age my hand/eye coordination and reflexes aren't getting better.

Breath of the Wild is about right if I "cheat" and look up things on the walk-throughs. Sorry, I don't feel like being stymied by a puzzle that requires me to figure out an intricate code and place little thingies in the right spot until I get it right.

Unskippable cut scenes make me absolutely ragey because they steal play time. I aggressively do not care about Link or Zelda's backstory at all. If I wanted to just watch something I'd catch up on all the Star Trek I'm behind on.

Wish I could find a good version of the old Intellivision game Astrosmash for the Switch. Or River Raid. Or an updated version of Descent. I just want to move and shoot, move and shoot, move and shoot, collect loot, move and shoot.
posted by jzb at 8:22 AM on August 15, 2023 [2 favorites]


Oh, and having a "God Mode" cheat is amazing. I play Doom with God Mode on and make no apologies about it.
posted by jzb at 8:23 AM on August 15, 2023 [1 favorite]


My frustration tolerance has gone way down with age. I just don't care enough to get that good, most of the time. Maybe if I'm super into the game I'll try. I do enjoy games where you can adjust the difficulty anytime you want, or just tweak it a bit, in the middle, without losing progress, so you can get past that one or two things that your just can't grok (eg Remedy's Control, yay!)

That being said, I can't believe that when I tried, I actually improved playing Super Hexagon on mobile.
posted by bitterkitten at 10:03 AM on August 15, 2023


I mean, any "hard" video game could be made "harder", right? Opponents move faster, do more damage, have more units. You're ALWAYS playing the game on SOME kind of easy mode.

I guess playing a strategy game AI is a bit different, they have limitations - but that's a design choice too.

Games are for fun.
posted by one more day at 10:13 AM on August 15, 2023


I grew up with games a a kid -- my dad managed a chain of arcades and I got to play a lot of stuff for free. I went through the usual set of consoles and computers of a nerdy gamer kid of the 70s/80s. I was a game developer for several years. I still play PC games quite a lot.

And to be honest, I'm not that good. Below average in some types, slightly above average in others, and not particularly consistent. Not a brilliant strategist and certainly not a good twitch gamer. Not interested in competing with others especially when they're fueled by adrenaline and testosterone. But I have fun.
posted by Foosnark at 10:59 AM on August 15, 2023


My son approaches games so differently from me. I'm much more focused on just exploring and having fun. He's focused on success as the game defines it. So while we game together, he often gets irritated with me when die a lot trying to get every strawberry I can in Celeste, or I spend time in BotW just collecting nice things to feed to animals. To better model caring about others' feelings, I've tried to play in a way that irritates him less, though that's extra hard when he introduces me to a new game, which is when my exploration urges are strongest.

He really likes Geometry Dash, but (along with others, apparently) calls it a "rage game", which doesn't compute for me. I might die a lot when I play a GD level, but it's hard to see getting angry at the game.
posted by a snickering nuthatch at 11:44 AM on August 15, 2023


Probably the hardest game I've completed in the last few years was Metroid Dread. I died a lot playing it but it never got to the point where I didn't think I'd be able to beat a boss although there were one or two times where I was stuck trying to advance in the game and had to watch a video to find out what I was supposed to do.

The hardest games that I'll want to play but get absolutely nowhere at are Ghosts n Goblins and R-Type. 30 years of trying so far and I don't think I'll ever beat either of them.
posted by any portmanteau in a storm at 11:53 AM on August 15, 2023


I saw a comment online once, and it haunts me.

A gamer was lamenting the re-release of an old game on Nintendo Switch - the original version of the game has long since become v expensive to play in it's original form and on original consoles (unless one were to use the emulation route).

This Guy was very unhappy because unlike Playstation and XBox, the Nintendo version of the game doesn't have any public 'achievement' milestones.

"Without Achievements how do I know if I'm enjoying the game?"

This Guy was literally using public gold /silver/platinum achievements as his sole enjoyment metric.

I still feel sorry for him.
posted by Faintdreams at 2:00 PM on August 15, 2023 [2 favorites]


See also: the Bartle taxonomy of player types.
posted by Halloween Jack at 2:50 PM on August 15, 2023 [1 favorite]


I did not grow up playing video games. My dad was in charge of the TV and frankly, I never had the interest or attention span. This translates into my being absolutely terrible at them when I occasionally have tried them, and frankly, everyone else around me finds that really annoying. I don't think it's okay to be bad at games, especially in team ones :P
posted by jenfullmoon at 1:41 PM on August 17, 2023


Friends, witness the pitiful plight of the PC gamer who has not yet received the Good News of the Console. There but for the grace of Nintendo go we.

You say that like figuring out which console to buy and actually getting to buy one is just straightforward.
posted by srboisvert at 10:57 AM on August 20, 2023 [1 favorite]


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